2021 Path Tracer
A year long real-time path tracing project with six other programmers at BUas.
A year long real-time path tracing project with six other programmers at BUas.
A personal rendering project abstracting OpenGL and DirectX12 in C++.
A second year university project in Unreal Engine 4 in cooperation with other programmers, artists and designers.
A forward ray tracer, built in my first year at BUas in eight weeks.
A project in my first year at BUas. Made alongside artists and designers in eight weeks.
My first attempt at making a Minecraft clone in a solo project in c++.
Very proficient
C++17 and some C++20
Memory management on PC and PS4
Template programming
C programming certificate
Since 2016
Voxel rendering
Abstracting graphics APIs
Good hardware knowledge for optimizing
PBR, Probability Theory and more
Since 2012
Maven build management
MySQL integration
Modding existing games
Proficient
C# Scripting for projects at BUas
Games made for PC and Mobile
Since 2012
Git for personal projects
Perforce for projects at BUas
Proficient
Small and large teams
Multiple games made
C++ and Blueprinting
Hi! I'm Jan, and I like making games. I started experimenting with web development and Java when I was about 12 years old.
I immediately fell in love and have been programming ever since. I started a Minecraft server network for which I
created many different gamemodes played by tens of thousands of players over the years. I then did some freelance programming
before joining Breda University of applied sciences' games programme. Here I learned a lot more about graphics programming,
C++, deep learning and many other interesting topics.
Besides programming, I enjoy playing guitar (poorly) and cooking. The cooking makes up for my bad guitar playing
(at least in the eyes of my girlfriend!). Feel free to write me an e-mail if you would like to know more about me.